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Class WeaponCategoryStat

Weapon stats for a weapon category

Inheritance
System.Object
TimeStamps
WeaponCategoryStat
WeaponStat
Implements
IWeaponStat
Inherited Members
TimeStamps.Created
TimeStamps.LastUpdated
Namespace: R6Stats.Stats
Assembly: R6Stat-Sharp.dll
Syntax
public class WeaponCategoryStat : TimeStamps, IWeaponStat

Properties

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BulletsFired

Total number of bullets fired from guns belonging to this weapon category

Declaration
public int BulletsFired { get; }
Property Value
Type Description
System.Int32
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BulletsHit

Number of bullets that hit an enemy which is fired from guns belonging to this weapon category

Declaration
public int BulletsHit { get; }
Property Value
Type Description
System.Int32
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Category

Weapon category

Declaration
public string Category { get; }
Property Value
Type Description
System.String
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Deaths

Total number of times the player died while using a weapon from this weapon category

Declaration
public int Deaths { get; }
Property Value
Type Description
System.Int32
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HeadShots

Total number of headshot kills scored while using a weapon from this weapon category

Declaration
public int HeadShots { get; }
Property Value
Type Description
System.Int32
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HSPercentage

Ratio of HeadShots to the Kills

Declaration
public double HSPercentage { get; }
Property Value
Type Description
System.Double
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KD

Ratio of Kills to Deaths

Declaration
public double KD { get; }
Property Value
Type Description
System.Double
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Kills

Total number of kills scored while using a weapon from this weapon category

Declaration
public int Kills { get; }
Property Value
Type Description
System.Int32
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TimesChosen

Number of times a weapon from this weapon category is equipped

Declaration
public int TimesChosen { get; }
Property Value
Type Description
System.Int32

Implements

IWeaponStat
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