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Class GeneralStat

Represents the general statistics for a player

Inheritance
System.Object
GeneralStat
Implements
IGenericStat
IGameStat
IPlayerStat
Namespace: R6Stats.Stats
Assembly: R6Stat-Sharp.dll
Syntax
public class GeneralStat : object, IGenericStat, IGameStat, IPlayerStat

Properties

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Assists

Number of assists scored by the player

Declaration
public int Assists { get; }
Property Value
Type Description
System.Int32
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BarricadesDeployed

Number of barricades deployed by the player

Declaration
public int BarricadesDeployed { get; }
Property Value
Type Description
System.Int32
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BlindKills

Number of blind kills gotten by the player

Declaration
public int BlindKills { get; }
Property Value
Type Description
System.Int32
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BulletsFired

Number of bullets fired by the player

Declaration
public int BulletsFired { get; }
Property Value
Type Description
System.Int32
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BulletsHit

Number of bullets hit an opponent

Declaration
public int BulletsHit { get; }
Property Value
Type Description
System.Int32
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DBNOs

Number of times the player got downed

Declaration
public int DBNOs { get; }
Property Value
Type Description
System.Int32
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Deaths

Number of times the player died

Declaration
public int Deaths { get; }
Property Value
Type Description
System.Int32
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DistanceTravelled

Total distance travelled by the player

Declaration
public long DistanceTravelled { get; }
Property Value
Type Description
System.Int64
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Draws

Number of times the player traded kills with an opponent

Declaration
public int Draws { get; }
Property Value
Type Description
System.Int32
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GadgetsDestroyed

Number of gadgets destroyed by the player

Declaration
public int GadgetsDestroyed { get; }
Property Value
Type Description
System.Int32
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GamesPlayed

Total number of games played

Declaration
public int GamesPlayed { get; }
Property Value
Type Description
System.Int32
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HeadShots

Number of headshots the player got

Declaration
public int HeadShots { get; }
Property Value
Type Description
System.Int32
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KD

Kill/Death ratio of the player

Declaration
public double KD { get; }
Property Value
Type Description
System.Double
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Kills

Number of times the player killed an opponent

Declaration
public int Kills { get; }
Property Value
Type Description
System.Int32
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Losses

Number of times the player lsot a game

Declaration
public int Losses { get; }
Property Value
Type Description
System.Int32
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MeleeKills

Number of times the players killed an opponent with melee attack

Declaration
public int MeleeKills { get; }
Property Value
Type Description
System.Int32
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PenetrationKills

Number of penetration kills scored by the player

Declaration
public int PenetrationKills { get; }
Property Value
Type Description
System.Int32
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PlayTime

Total time spent playing the game

Declaration
public TimeSpan PlayTime { get; }
Property Value
Type Description
TimeSpan
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RappelBreaches

Number of times the player breached an obstruction while rappeling

Declaration
public int RappelBreaches { get; }
Property Value
Type Description
System.Int32
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ReinforcementsDeployed

Number of reinforcements deployed by the player

Declaration
public int ReinforcementsDeployed { get; }
Property Value
Type Description
System.Int32
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Revives

Number of times the player revived a teammate

Declaration
public int Revives { get; }
Property Value
Type Description
System.Int32
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Suicides

Number of times the player killed themselves

Declaration
public int Suicides { get; }
Property Value
Type Description
System.Int32
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WinLose

Win/Lose rati of the player

Declaration
public double WinLose { get; }
Property Value
Type Description
System.Double
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Wins

Number of games won by the player

Declaration
public int Wins { get; }
Property Value
Type Description
System.Int32

Implements

IGenericStat
IGameStat
IPlayerStat
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